![]() ![]() It does not involve any interaction other than approaching said hitbox from OoB (and the usual MSC involvement). In other words, instead of pushing Spyro away from the offending hitbox, the game always pushes Spyro in the direction of the normal of the surface the hitbox is attached to. This proxy type is unique in that it takes advantage of the property of surface hitboxes being directional. Squeeze proxies can have the proxy power of a perfectly aligned horizontal proxy when 2 hitboxes are involved, and greater power still when 3 or more hitboxes are involved - though the game often refuses to move Spyro in such situations. In other words: you cause Spyro to get squeezed between 2 or more bodies/surfaces and cause a soap bar effect (given you successfully apply MSC). ![]() However, this time, another opposing body or surface hinders the "path of least resistance", forcing a displacement to a further point unobstructed by the opposing body. At its most basic, a squeeze proxy is very similar to a dead-body proxy: you cause Spyro's hitbox to intersect that of another body or surface. ![]()
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